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Welcome to Re-Volt the Wiki - Your Source For Everything Re-Volt.
We are currently editing over 389 articles, and you can help

About this wiki | Policy | Community Portal | Content | Wikia tutorials | Help pages | Active users

Introduction

Re-Volt is a radio control car racing video game created by Acclaim Studios London (originally named Probe Software) and firstly released by Acclaim Entertainment in July 1999. Although Acclaim has been defunct since 2004, the PC version of the game continued to be supported by fans over the years.

Re-Volt the Wiki is a collaborative encyclopedia which is online since 2006. Our aim is to document and archive everything about this classic racing game. The wiki format allows anyone to create or edit any article, so we can all work together to create a comprehensive Re-Volt database.

All help will be appreciated. Scroll down to the 'helping out' section to get started and find some activity that may interest you!


Random Featured Article

Grab0001

In-game screenshot of Clockworks, during a race.

Clockwork Carnage is a special Re-Volt playmode which can be described as a Single Race with 30 Clockwork cars. To get acess to it, all the 20 stars in the Stunt Arena mode must be collected.
All the cars present in this mode are clones of the Clockwork car and only differs by the individual color that each car has. A color is given randomly for the player and can't be chosen. The same goes to the number of Clockworks on a race that can't be increased nor decreased.

Continue Reading...



Recent Activity

May 26, 2017

+-     02:28 RC‎‎ (3 changes | hist) . . (+7)‎ . . [Togehope‎ (3×)]
 m   02:28 (cur | prev) . . (+3)‎ . . Togehope (Talk | contribs)
 m   02:27 (cur | prev) . . (-1)‎ . . Togehope (Talk | contribs)
 m   02:27 (cur | prev) . . (+5)‎ . . Togehope (Talk | contribs)
      02:23 (Move log) . . Togehope (Talk | contribs) moved page RC Phink to RC over redirect ‎(Official name in PS1 and DC versions is RC.)
      02:21 RC Phink‎ (diff | hist) . . (+923)‎ . . Togehope (Talk | contribs) (Provided a reasonable in-depth analysis, updated the info box. Corrections to acceleration calculation, and RC Phink misconceptions)


Where to Start

Not sure what you're looking for?

  • Find all articles at Special:AllPages.
  • If you are new to wikis, you may want to check out the help pages from the Fandom Community Central.
  • All help pages of Re-Volt the Wiki can be found at Category:Help.
  • To know more about this wiki, check the About page.

Helping Out

Some of the things you can help with are as follows:

  • Stubs are small articles that need expanding. Feel free for doing it if you have any information about its subject!
  • Some articles contain links of non-existent pages. You can help by creating them!
  • Articles were added to non-existent categories. Even a brief description of what the category is about may help!
  • Adding images in articles that don't have images is another way to help out!
  • Can't find an article? Don't hesitate to create it! For that, just enter the article title in the box below:


Screenshot of the Moment

Rvgl preview4
RVGL running on OpenPandora.

Past screenshots...


In the News

May 04th, 2017

HabitatB (Marv's and Dummiesman's plugin for Blender) was announced at Our Re-Volt Pub and now have the major features needed for track making. Further plans are support for hulls, Edit Mode files, tracks' inf file and cars' parameters.

March 31th, 2017

News from the past two weeks:

  • The limit of players in a race was increased to 16 in a recent RVGL release (17.0325a) among new commands in the Waiting Room and other fixes and changes. These were suggested due to issues in Re-Volt I/O organized races.
  • Released creations in fans websites include three cars (CUE Slide, Clockwork Midget, and Twin Mill) and four tracks (Scassland Vigani HeadQuarters, Mini Clockwork Arena, Sultan and Saco).
  • A new importer-exporter plugin is being developed by Marv and Dummiesman to run in the latest version of Blender: HabitatB. For now only prm files are accepted, but it is still good news for those interested in creating content, since Jigebren is no longer updating his plugin or was even interested to release it in public.
March 7th, 2017

Re-Volt Zone activity had a raise up recently. 6 cars and 2 tracks were released. One of these tracks is an extreme called Medieval made by Instant and Mikrosx.

March 1st, 2017

Recently Re-Volt Zone had a great delivery of cars, being one the long awaited Naval Baron, made by twin brothers RV Pure and RV Passion. Check all of them at Re-Volt Zone's timeline.

Febuary 27th, 2017

Re-Volt I/O received a huge upgrade on its layout and a section for user-made cars and tracks is being developed. Go to Re-Volt I/O home page Also, DC.all released one more N64 track conversion at Re-Volt Live Forum: the Penny Racers' track Caves. Download link at the original post.

Febuary 16th, 2017

Re-Volt I/O has a new section available: the Learn page, which provides informations of how to make cars and tracks to the game. The tutorials are still under construction, but it already has a quite full guide about making tracks in Blender. Their online racing schedule is also being updated every week.
Other known events in the community websites are the Re-Volt Live's Weekly Pro Trials (Winter 2017 event) which is still running and is currently in the fourth week, DC.all releasing tracks converted from Nintendo 64 games (here), and a new lego released and an updated track in Re-Volt XTG (here).

Past News...



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