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Introduction

Re-Volt is a radio control car racing video game created by Acclaim Studios London (originally named Probe Software) and firstly released by Acclaim Entertainment in July 1999. Although Acclaim has been defunct since 2004, the PC version of the game continued to be supported by fans over the years.

Re-Volt Wiki is a collaborative encyclopedia which is online since 2006. Our aim is to document and archive everything about this classic racing game. The wiki format allows anyone to create or edit any article, so we can all work together to create a comprehensive Re-Volt database.

All help will be appreciated. Scroll down to the 'helping out' section to get started and find some activity that may interest you!


Random Featured Article

Gallery page 9 rvgl

9th page of Re-Volt Gallery (RVGL).

The Gallery is a game menu that contains artworks and sketches from the game's development time. It can be found at the game's options menu and has a total of 42 pictures, with 10 more additional pictures in the Dreamcast version (later included in RVGL). Some of these pictures are also used in the loading screens of Re-Volt 2: Multiplayer.
Each gallery page is splitted into four 256x256 bitmap files stored in the 'gallery' folder at the game's directory. During the game, the four pieces get together forming the complete page.

Continue Reading...



Recent Activity

June 22, 2017

+-     18:59 (Upload log)‎ . . [AllanO1‎ (5×)]
     18:59 . . AllanO1 (Talk | contribs) uploaded "File:Muse1 trice.png" ‎
     18:59 . . AllanO1 (Talk | contribs) uploaded "File:Muse1 tirano.png" ‎
     18:59 . . AllanO1 (Talk | contribs) uploaded "File:Muse1 start grid.png" ‎
     18:59 . . AllanO1 (Talk | contribs) uploaded "File:Muse1 stairs.png" ‎
     18:59 . . AllanO1 (Talk | contribs) uploaded "File:Muse1 lines.png" ‎


Where to Start

Not sure what you're looking for?

  • Find all articles at Special:AllPages.
  • If you are new to wikis, you may want to check out the help pages from the Fandom Community Central.
  • All help pages of Re-Volt the Wiki can be found at Category:Help.
  • To know more about this wiki, check the About page.

Helping Out

Some of the things you can help with are as follows:

  • Stubs are small articles that need expanding. Feel free for doing it if you have any information about its subject!
  • Some articles contain links of non-existent pages. You can help by creating them!
  • Articles were added to non-existent categories. Even a brief description of what the category is about may help!
  • Adding images in articles that don't have images is another way to help out!
  • Can't find an article? Don't hesitate to create it! For that, just enter the article title in the box below:


Screenshot of the Moment

Rvgl preview4
RVGL running on OpenPandora.

Past screenshots...


In the News

June 18th, 2017

Huki announced a new shader based rendering engine for RVGL. The first build was released today, and is open for testing. See the original post for more details.
As said by Huki, its "main intention is to support the Re-Make project", and "the secondary goal is to possibly have RVGL on platforms like iOS and Android, that are based on GLES 2+ (which is mostly a subset of GL Core and requires a shader version)" It's also expected to show higher throughput and better power efficiency on newer cards and devices.

June 12th, 2017

Re-Volt Zone got three masterpieces in the past week: Purity X, Clockwork Buggy and Gator-Raid.

May 04th, 2017

HabitatB (Marv's and Dummiesman's plugin for Blender) was announced at Our Re-Volt Pub and now have the major features needed for track making. Further plans are support for hulls, Edit Mode files, tracks' inf file and cars' parameters.

March 31th, 2017

News from the past two weeks:

  • The limit of players in a race was increased to 16 in a recent RVGL release (17.0325a) among new commands in the Waiting Room and other fixes and changes. These were suggested due to issues in Re-Volt I/O organized races.
  • Released creations in fans websites include three cars (CUE Slide, Clockwork Midget, and Twin Mill) and four tracks (Scassland Vigani HeadQuarters, Mini Clockwork Arena, Sultan and Saco).
  • A new importer-exporter plugin is being developed by Marv and Dummiesman to run in the latest version of Blender: HabitatB. For now only prm files are accepted, but it is still good news for those interested in creating content, since Jigebren is no longer updating his plugin or was even interested to release it in public.

Past News...



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