Re-Volt the Wiki is a collaborative encyclopedia which is online since 2006. Our aim is to document and archive everything about this classic racing game. The wiki format allows anyone to create or edit any article, so we can all work together to create a comprehensive Re-Volt database.
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A collision is an event in which two or more bodies exert forces on each other for a relatively short time. For computational physics (as video games and physical simulations), collision effects are reproduced with the use of Collision Detection systems, which determines whether two objects have collided or not, and after that, Collision Response acts, dealing with simulating what happens when a collision is detected. Most mesh files have a collision file linked to them, which makes an object/scenery impenetrable (solid) and detectable by the game's collision detection system. Otherwise, if a collision file is not present, it will act like a ghost (penetrable/not solid).
The limit of players in a race was increased to 16 in a recent RVGL release (17.0325a) among new commands in the Waiting Room and other fixes and changes. These were suggested due to issues in Re-Volt I/O organized races.
A new importer-exporter plugin is being developed by Marv and Dummiesman to run in the latest version of Blender: HabitatB. For now only prm files are accepted, but it is still good news for those interested in creating content, since Jigebren is no longer updating his plugin or was even interested to release it in public.
March 7th, 2017
Re-Volt Zone activity had a raise up recently. 6 cars and 2 tracks were released. One of these tracks is an extreme called Medieval made by Instant and Mikrosx.
March 1st, 2017
Recently Re-Volt Zone had a great delivery of cars, being one the long awaited Naval Baron, made by twin brothers RV Pure and RV Passion. Check all of them at Re-Volt Zone's timeline.