Re-Volt (DC) refers to the version of Re-Volt designed for the Sega Dreamcast game console. This version of the game is the most advanced console version, running on the same engine as the PC version, utilizing the same file formats and more. It features more cars, all of which are new paint schemes of previously made cars, sans BigVolt and BossVolt, which were new, wildly different models. There is also one extra track, Rooftops.
Perhaps the most interesting thing about the Dreamcast version is its graphics. It contains custom loading screens, fonts, a slightly remixed track editor, VMU art, and 12 extra images in the Gallery. It runs at roughly 30FPS, but will dip with lots of effects or vehicles on screen. As it was ported properly to the Dreamcast via most likely the Katana SDK- it doesn't use Windows-format bitmaps for textures- but rather PVR files, hardware decodable textures for the onboard Dreamcast PowerVR chip. And instead of using pureblack (RGB 000) to define transparency, Dreamcast Re-Volt uses full alpha to define transparency.
This version of Re-Volt majorly loads its cars from the CARINFO.TXT file. Some of the Dreamcast cars still have parameters files inside, some don't. Some cars seem to load from Parameters.txt, not CARINFO, however. It is unknown to what extent these inconsistencies exist, or to what extent the car loading behavior in the DC version is hardcoded. Trying to load custom tracks into Re-Volt (via swapping out everything in a folder, you can't add new tracks), it will load the track, but it won't load instances or objects. This implies that something about the levels might be hardcoded.
- RC (aka RC Phink)
- LA 54
- Matra XL
- RV Loco
- SNW 35
- Purp XL
- Fulon X
More information on the cars can be seen on the cars page
This version of the game did not support online play, most likely because SegaNet hadn't been launched yet. (it was an early Dreamcast release). It supported four player splitscreen, though.
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