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Archive of the past news. Enjoy!

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2018

July 31, 2018

RVGL 18.0731a has been released. This update brings Discord Rich Presence Integration and better reversed mode support for tracks. More info at the forum topic.

July 17, 2018

TrixedXD and PaintHeart released a custom car based on the car seen in the Re-Volt promo video from the machines CD (more info at ZEDZED/DONNIE article). The car is called ZedZed and can be downloaded at Re-Volt Zone.

July 16, 2018

Kipy and Mladen007 released a custom car based on the oldest version found of NY 54 (check the file LTyBFCu.jpg). The car has been called Loaded Chique as the same of how NY 54 was called before.

April 30th, 2018

As said by Paul Phippen, the entire series of the Space Station concept were posted at his homepage. It features four pictures that weren't present in the Facebook post, including a track map. Check it out!

April 25th, 2018

The RV Soundtrack Project has been started, a project that aims to replace the entire Re-Volt soundtrack by brand new songs with the same feels of the original. To join the project, read the Re-Volt Hideout post here.

April 20th, 2018

Paul Phippen has published at Re-Volt Live's Facebook group few concept paintings of a Space Station racing track that WeGo Interactive invited him to do for Re-Volt 3. According to him, he is going to post the entire series of the concepts at his homepage Mozchops.com. The space station concept wasn't used for some unknown reason, as well as other level designs that were offered but not taken to the concept stage, including new car designs. The post also featured a cover design sketch of Re-Volt 3. The original post can be found here.

March 31th, 2018

Matsilagi released a Re-Volt mod at The Re-Volt Hideout called "RV-Enhancer", made with the objective to make Re-Volt graphics similar with actual games. The mod adds lighting and blur rendering effects to the game (among other effects) that give the game a modern feel. Download link can be found here and screenshots here.

March 29th, 2018

A new update of RVGL has been released: 18.0330a. This update brings a car skin selector at the car selection screen, enables custom engine sound for cars, custom Time Trial challenge times and Dreamcast championship mode, among other changes.
Some skins packs are being made for this version, being one of them Santiii727's "RVGL Car Skins Pack - Deluxe Collection".

March, 24th 2018

Re-Volt I/O has been updated and now has a new appearance. "Creations", "Archive", and other sections of the site seem to be in maintenance. Furthermore, RVGL Today has been replaced by an archive of Re-Volt I/O racing sessions results, denominated "I/O Racing Results @ rv.gl".

March 18th, 2018

A remodel of Mc RC based on Pemto has been released at Thursday by Kiwi, r6te and RV_Passion. The car features a body model and paintjob that are faithful to the original. The car can be downloaded here.
Soon after, a project of multiple Pemto fan-made repaints has been started. It can be found here.

March 9th, 2018

The Android version of RVGL has been released! Check it out!

February 20th, 2018

In the past days, RVGL Today was constantly attacked by hackers that replaced the site's main page with "Not safe for work" content, including words of hate probably directed to the people involved with Re-Volt I/O. Currently the site is down, and there are no return forecasts.

February 5th, 2018

The Re-Volt I/O custom content collection received a huge update. Lots of cars and tracks have been added as "bonus" content (separated content that is not used in their online sessions) and classes have been reorganized as well. More information can be found here. Furthermore, Re-Volt Live original design is slowly being restored.

January 24th, 2018

Re-Volt Live was finally converted to ZetaBoards. On the contrary of the TapaTalk format, there is a great chance of bringing back the previous design and functions of the forum. Check the forum post about the subject here.

January 18th, 2018

RVGL port for Android is coming soon! A teaser video can be seen here.

January 17th, 2018

A new Re-Volt site came up: RVGL Today! Go check it out!

2017

December 6th, 2017

Killer Wheels is working on a track called "SnowBreeze", a long ice-themed track, and is looking for people interested in making the track's racing line (AI Nodes, Track Zones, and other track elements). Those interested should contact him and ask for the track's files.

December 4th, 2017

After Tapatalk Inc. acquired InvisionFree, forum admins had options to upgrade to either ZetaBoards or Tapatalk Groups. Due to the inactivity of Our Re-Volt Pub admins, the board has been automatically converted to Tapatalk Groups. Now various functions are missing in the forum and this did not pleased its members. The conversion for Re-Volt Live was delayed, stating a preference towards ZetaBoards. More information can be seen here and here.
Currently, links in the wiki that redirects to ORP or any other InvisionFree forum will not work correctly until they are updated to the new address format.

November 1st, 2017

RV Passion found a Re-Volt car that, according to him, is from a lost demo version. The car is called Mc RC and would be exclusive to the McDonald's distribution of the Re-Volt demo. The car has been shared at Re-Volt Zone yesterday. Go to the download page!

October 10th, 2017

A new update for RVGL has been released today: 17.1009a. The new build major changes includes a more effective cheat detection system, enables custom cars and tracks to be randomly selected in the options menu, and now reads track difficulty from .inf files. More details and changes can be seen at the announcement topic at ORP.

Furthermore, we have new custom tracks available since the past week (High Stakes Reloaded, Hotel Volt and Cake) and 9 custom cars at Re-Volt Zone. Check 'em out!

October 2nd, 2017

Patch 17.1002a was released today for RVGL, addressing various bugs perceived within the previous update relating to controller mapping. This update also re-enabled the ability to turn off AI rubberbanding.

September 30th, 2017

RVGL has had a major update, build 17.0930a. The update improves on controller configurations, as well as enabling the ability to select specific ports in P2P online play.

July 19th, 2017

Re-Volt 2: Multiplayer terminated its service at July 3rd, and is no longer available for download. WeGo Interactive announced its end at their Re-Volt Facebook page at June 26th. No reasons about the service termination were provided. Furthermore, their other games Re-Volt 2 and Re-Volt 3 were suspended today, according to WeGo Interactive, due to "a problem with the game server".

July 8th, 2017

Two amazing tracks were released today: Skating Toys by Zorbah and Overground by Saffron.

July 3rd, 2017

Re-Volt Zone needs funding! Zach (the site's owner) is either looking for a way to fund the website or for someone to pass the website onto. Leave a comment at the original post if you have any idea to solve the problem. You can also use the donate button at the website's header to donate a certain amount of money via PayPal.

June 18th, 2017

Huki announced a new shader based rendering engine for RVGL. The first build was released today, and is open for testing. See the original post for more details.
As said by Huki, its "main intention is to support the Re-Make project", and "the secondary goal is to possibly have RVGL on platforms like iOS and Android, that are based on GLES 2+ (which is mostly a subset of GL Core and requires a shader version)" It's also expected to show higher throughput and better power efficiency on newer cards and devices.

June 12th, 2017

Re-Volt Zone got three masterpieces in the past week: Purity X, Clockwork Buggy and Gator-Raid.

June 11th 2017

"UVs Animator" tool has been released at NawaKiwi. It is a small tool for 3ds max that can create and mix simple UV animations that would be hard to make by hand. Read the original post here.

May 04th, 2017

HabitatB (Marv's and Dummiesman's plugin for Blender) was announced at Our Re-Volt Pub and now have the major features needed for track making. Further plans are support for hulls, Edit Mode files, tracks' .inf file and cars' parameters.

March 31th, 2017

News from the past two weeks:

  • The limit of players in a race was increased to 16 in a recent RVGL release (17.0325a) among new commands in the Waiting Room and other fixes and changes. These were suggested due to issues in Re-Volt I/O organized races.
  • Released creations in fans websites include three cars (CUE Slide, Clockwork Midget, and Twin Mill) and four tracks (Scassland Vigani HeadQuarters, Mini Clockwork Arena, Sultan and Saco).
  • A new importer-exporter plugin is being developed by Marv and Dummiesman to run in the latest version of Blender: HabitatB. For now only prm files are accepted, but it is still good news for those interested in creating content, since Jigebren is no longer updating his plugin or was even interested to release it in public.
March 7th, 2017

Re-Volt Zone activity had a raise up recently. 6 cars and 2 tracks were released. One of these tracks is an extreme called Medieval made by Instant and Mikrosx.

March 1st, 2017

Recently Re-Volt Zone had a great delivery of cars, being one the long awaited Naval Baron, made by twin brothers RV Pure and RV Passion. Check all of them at Re-Volt Zone's timeline.

February 27th, 2017

Re-Volt I/O received a huge upgrade on its layout and a section for user-made cars and tracks is being developed. Go to Re-Volt I/O home page Also, DC.all released one more N64 track conversion at Re-Volt Live Forum: the Penny Racers' track Caves. Check the original post.

February 16th, 2017

Re-Volt I/O has a new section available: the Learn page, which provides informations of how to make cars and tracks to the game. The tutorials are still under construction, but it already has a quite full guide about making tracks in Blender. Their online racing schedule is also being updated every week.
Other known events in the community websites are the Re-Volt Live's Weekly Pro Trials (Winter 2017 event) which is still running and is currently in the fourth week, DC.all releasing tracks converted from Nintendo 64 games (here), and a new lego released and an updated track in Re-Volt XTG (here).

February 1st, 2017

Killer Wheels announced at NawaKiwi a new feature of 3ds Max to Re-Volt Exporter which enables the addition of floor reflection directly in 3ds Max, besides a new extreme track that is being built with the collaboration of Skitch2. Go there to read the full posts.

January 16th, 2017

Re-Volt Live started out its Winter events of 2017. Click here to check it out.

January 14th, 2017

Kadish Sprint and Bad To The Blade were elected as track and car of the year 2016! Congratulations for the authors!

January 08th, 2017

The poll for the Track & Car of the Year 2016 has been started! In the past year we had more than 20 tracks released and a huge delivery with approximately 160 cars! Go there and leave your vote! The poll is opened for both members and guests.

2016

December 23th, 2016

Marv's Re-Volt site (known as re-volt.me) has moved to a temporarily url: rvme.tk re-volt.io. As said in the twitter, new features are going to be added to the site in 2017.

December 20th, 2016

Three years after the release of Ever After, Skitch2 came back to Re-Volt Zone with a new extreme track: ToySoldierz. Go check it out!

December 1st, 2016

Not many people update the news, even though the wiki is open for anyone to do so! Known events this past year include an OpenPandora and ODROID port of RVGL. Fan site Re-Volt XTG being revived from the dead, and the creation of Extreme tracks such as Kadish Sprint and Donut Plains 3 designed to support the features which were introduced in Re-Volt 1.2.

January 4th, 2016

It's Independence day in the United States, and what better way to celebrate than to liberate over 700 missing files from cold storage? Check out the recovered download files from RVA.

January 24th, 2016

People haven't been regularly updating the news, but that doesn't mean they haven't been making things. As of January 2016 the RVZT community has made over 3,270 cars and 1,900 tracks.

January 9th, 2016

Huki has announced the release of Re-Volt 1.2 Alpha 15.0420 on Our Re-Volt Pub. He also encourages users to switch to RVGL which is powered by OpenGL and has taken priority over the previous Re-Volt 1.2 project. Go There!

2014

August 24th, 2014

Marv, Kurt Arnlund (Original Author at Tsunami), ZR (acquiring the recovery images of this version), and ThugsRook (milkfixing), bring us lost tracks from the Re-Volt (Arcade) edition. Go There!

2013

Dec'22nd, 2013

RV Car Studio is in its prealpha release! After 1 year of interrupted work, Car::Load has been remade using a different engine and different layout to fix the current problems. It's finally released! Don't forget to grab your share!


July'13th, 2013

Re-Volt Zone is now released!

May 17th, 2013

RVZT is moving soon. Update your bookmarks to http://revoltzone.net/

2012

May 6th, 2012

Just a shout out - the community is not dead, just busy in real life. We'd also like to thank Paul Phippen for his article The Re-Volt 1999 Scrapbook Deluxe. Go check it out! :)

January 28th, 2012

A First attempt of making boat available for Re-Volt in ORP

January 26th, 2012

W_Console is finally stable and able to make fine texture animation for Re-Volt world files

2011

December 24th, 2011

A new program called ' Autoshade' for shading cars released by KDL

September 18th, 2011

a new pre-alpha release of Car::Load 1.8.3 preview (pre-alpha) is out with new features and real time 3D editing

September 5th, 2011

Jigebren begins Prm/W native Re-volt exporter for Blender.

February 9th, 2011

Marv packaged Re-Volt 1.2 for use on Mac OSX. If you have a Mac, please test and enjoy! Go there! Re-Volt (Mac_OS_X)

February 4th, 2011

Krisss launches Daily-Volt a website containing surveys, music, and other content that is rotated regularly. Go there!


January 14th, 2011

Added new Screenshot of the Month... and It's a new year! This means new changes and hopefully cleaner more accurate content. You can help by providing non-bias and interesting news, articles, categorizing, and discussing pages which need deleted or adjusted.

2010

December 31st 2010

Latest day on 2010. Happy new year dear Re-Volters :D !

December 25th 2010

Merry Christmas Re-Volters!

December 12th 2010

We finally have information about Re-Volt Live (Xbox) thanks to the continued effort of RST trying to find it.[1] The page will be updated as we gain more insight on the inner-workings of this. Meanwhile, enjoy the new Screenshot of the Month.

November 13th 2010

As you may have noticed, KayTheFalcon released his new program Car::Load, and just today Re-Volt 1.2 got it's official homepage located here. You'll also find public beta available.


October 19th 2010

Huki and Jigebren release an Alpha of Re-Volt: v1.2. It is an entirely new build of Re-Volt from source, soon to be a clone of 0916 and then on to feature enhancements and bug fixes...Read More!

September 16th 2010

There hasn't been much new on the scene, there's been some new cars and tracks but overall it's slowed down a bit. School is back for most of us. Urnemanden has been busy working with 512 textures to make Re-Volt have a bit more eye-candy. And.... R3-256 goes from 12MB to now under 9.9MB! That's something that even us 56k modem users can handle in an hour.


July 28th 2010

First public beta of WolfR4 is released! Obtain your free copy of this powerful program here...

July 17th 2010

Not too much new scene wise... It's a shame there's no Xfire in-game for Re-Volt though. If you're like us and feel it needs to be added, please vote in this topic.

May 28th 2010

People having to use Hamachi now have options for Linux, check out HaGUIchi.

May 27th 2010

WolfR4 gets another number of updates in WIP:10-05-27.

  • Wiki News Update: May 29th: Most notably, it now works on Linux. This tops our delayed Screenshot of the Month :-D
May 10th 2010

RRR is adapting the "RRRe-take" policy, that means rules will begin to lessen up around the forums to aid new members and the forums are open again.

April 21st 2010

Xfire clans begin to form for Re-Volt! You can join the first official Re-Volt Xfire clan "Re-Volt Racing" here.

April 7th 2010

Human has come into the spot light and would like his fans to please vote for him in a professional photo contest taking place on Yobi.tv

March 30th 2010

Today is a very special day among Re-Volters. Xfire, after 4yrs, now officially supports Re-Volt.

March 8th, 2010

Luigi Raceway is released. The first track to be exported entirely using Blender.

March 6th, 2010

Been a bit busy lately, but we finally have our first 2010 screenshot of the month up (yes, it took 3months -yikes!). Gaming4JC tested Re-Volt online with Wine 1.1.40 which fixed a few bugs and has nice results.

March 5th, 2010

Jigebren is working on codename "WolfR4", a program to compete with the real-time memory hacker Phoenix R3.

February 13th, 2010

SkindUpTruk has been working on a .w and .prm exporter for the 3d modeler Rhino, something most of the community hasn't even heard of and may make another interesting impact on how models are made for Re-Volt.

February 12th, 2010
Urnemanden has released another update to the Gmax tutorials.
January 1st, 2010
HAPPY NEW YEAR!!! And long live Re-Volt, we hope to have many more years of fun racing. :-D

2009

December 28th, 2009
Recent chaos occurred today in RVHouse and on both IRC Channels as a result of Gaming4JC being banned from RRR, and a fake release of Phoenix R3 given out to everyone but him. Despite being banned "for being weird", RRR was indeed joking as a result of the April Fool's day in spain known as Childermas...
December 27th, 2009

Urnemanden releases new updates to Gmax tutorial.

December 25th, 2009
Merry Christmas! :-D
December 24th, 2009
It's Christmas Eve, and not a computer was stirring, not even the mouse. At least not until R3-RVS was released late today.
November 26th, 2009
Here at Re-Volt the Wiki we would like to wish everyone a Happy Thanksgiving! (American Holiday) :-D

You may want to check out Old Fashion Thanksgiving, and of course be thankful for Re-Volt even if you aren't from the USA.

November 2nd, 2009
Sounds from Re-Volt audio CD is released. It is a compilation of the very best songs which where made during the RRR Sound Track Contest. All content including the front and back cover was user created. Be sure to pick up your copy for free from here.
October 30th, 2009
Phoenix R3 now supports "random cars" in online races on both GameSpy Arcade and RVHouse. Just another addition to this already fascinating program's features.
October 28th, 2009
RVDEV is alive again, currently planning the new Re-Volt, good luck RVDEV team.
September 1st, 2009
Wiki admin, Gaming4JC, is hosting "Christmas Track Competition 09!", a track contest with a real and genuine Re-Volt (N64) game as the prize. Make sure you join up if your interested in getting your hands on it! For more information visit the topic! This tops our Screenshot of the Month and good luck to all who compete!
August 31st, 2009
Most people are headed back to school this week, so we hope everyone had a nice summer. Have a good time at school and meanwhile go race a Schoolbus around Re-Volt, courtesy of The Me and Me!

-- Rumor has it that Re-Volt will be having some new events coming up this winter, so we'll keep you posted.

July 15th, 2009
RST is making an "R3 Engine". It is the first 3d engine for Re-Volt to be made entirely from scratch. It is able to load .prm and .m file types already and is under active development. It plans to be more stable and configurable than the former FreeVolts engine which was a modified IRRLICHT engine. It will make the R3-DCP and other programs reach much better quality than was thought of previously. For more info on the engine visit RRR.
July 8th,2009
Thanks to Swannie for providing us with a new wiki skin! Thanks much.
June 30th, 2009
Happy Holidays you all. :-) Today is the international day for giving prizes for honored people who have worked hard this year in school. Also, it is the day that almost all the pupils in the world are having their holidays/summer vacation. ;-)
June 6th, 2009
RRR will be hosting "TOW" a.k.a. Tracks of the Week races all through this summer in an effort to keep the custom tracks alive for multilayer racing. For more information how you can join in on the fun go to the sub-forum on their site here.
June 5th, 2009
Zagames in partnership with arto have reopened RVZT at a new location. The site may have a few bugs, and the site is currently missing anyone's submissions after December 2008. They are also considering some re-design of the sites main system over time. Go there!
May 26th, 2009
MrT has released version 1.1 of his RVGlue GUI, it has many bug fixes and enhancements and can now be used as a full Re-Volt tool. It may soon become as needed as Rv-glue itself.
May 23rd,2009
RRR has now began accepting tracks and cars in any format under the sub-forum "Tracks Submission" and "Cars Submission". Once you upload them, they will be packaged later in the database as an auto-installer. If you have any which you would like to share to keep the tracks and cars community alive, Go there.
May 6th,2009
We are getting this news a little late, but also we would like to let everyone know RVHouse site remains down do to the main RVZT sever being down. A fixed version has been uploaded to mediafire by arto. Although not in optimal working condition, it's enough for a few races. RVR is temporarily hosting the user list with a December backup.

You can get the fixed version here. (Note: This does not effect GameSpy Arcade or other methods of online play.)

May 6th,2009
R3-256 was featured on NoNags.com today and given a 6/6 rating. This is the first tool to be given a high rating on a major download site. Be sure to check it out!
May 3rd,2009
This year is progressing nicely! RST was able to fix the infamous "row track bug" which occurs when some one reloads the same track during an online race. The new Phoenix R3 will be released shortly with this and other corrections included optimization to CPU load.
April 28th,2009
The Re-Volt wiki would like to thank Baltram for his updated GMax plugin which properly exports the ASE file type for Re-Volt using Mesh_Normals. The plugin works great and he even translated it to English. Thanks!
April 21th,2009
First Spring Morning has been packaged and posted on RRR Racing Forum! You'll need Phoenix R3 to get the full effect, but don't hesitate to download. :-D
April 20th,2009
RRR has now fixed the problem where only FireFox users could visit the site. It is now possible to use Internet Explorer and other browsers on the forums. RST hopes this will help users to upload some tracks and cars there for backup while RVZT is down.
April 18th,2009
RVZT has gone down around 11:30AM (EST), this means RVHouse is no longer working in centralized mode, and all of our cars and tracks are currently offline.
April 16th,2009
Gaming4JC is releasing the Full Custom track First Spring Morning, it should be packaged in a few days using RRR's special Toybox compression and installer.
April 13th,2009
RST continues to post information about texturing, 3d modeling, and facts/history of Re-Volt on the RRR forum. They can be found in the Tech Info Forum.
April 12th,2009
The Re-Volt wiki would like to wish everyone a Happy Easter!
April 11th,2009
Gaming4JC has written a tutorial on RRR on how we can now export the ASE File format properly from Blender and it works perfectly with Asetools.
April 8th,2009
Baltram a guy from Gothic Modding, is creating an ASE exporter for gMax which may be used with Asetools, if it works there is no need to use the trialware of 3ds max.
Mar 28th,2009
MrT from RRR has released a beta of his RVGlue GUI. It is capable of generating RVGlue commands with the click of a mouse!
Mar 27th,2009
KayTheFalcon has released a beta of HULEdit, a GUI frontend for SkindupTruck's HUL tools.
Feb 13,2009
RRR is celebrating the new Championship type: Ghost ladder, which has a total system of saving records and loading them. The application is totally created with visual basic 6 by RST
Jan 19,2009
Phoenix R3 is now able to have NoCD on the Re-volt v1.10 '0916' patch, 0916 is sometimes consider the best of all Re-Volt versions.
Jan 15, 2009
We've moved our support forum to a sub-category in RRR since I've not had time to manage this area very well myself and thought it would be better to join into this community. All new users which need prompt support from the wiki can now click on "Forum" to anonymously post questions, comments, and suggestions for the wiki. - G4JC 03:58, 15 January 2009 (UTC)

2008

Dec 31st, 2008
Today RRR team is celebrating a new installer for Re-Volt: R3-256 in its new layout and old size. It's like RST's gift for the new year.
Dec 29th,2008
New Phoenix R3 features, now, it has many new features
From Direct reverser to GSA mode passing. from ghost car
Dec 5th, 2008
Christmas is coming Soon!
Christmas will be coming to Re-Volt soon, RRR is working on a race track project which they expect to release by the 25th, and our Screenshot of the Month is Zagames's Track Frost Bite, with Gaming4JC's old car 1c3y R1d3r.
Nov, 11th, 2008
RVZT Weekly Races
RVZT has been doing weekly races on all their new tracks. This tops off our Screenshot of the Month. Be sure to join in if you have the time.
Oct, 13th, 2008
New R3-DCP
A New R3-DynamicCarPreviewer has been released today on the IRC! RST says it includes many bugfixes and a better 3D engine.
Sep, 5th 2008
New Screenshot of the Month has a story!
Phoenix R3 now supports the long awaited Ghost Car! The story goes as quoted by RST:
Here you have the Most rare pic in all whole Re-volt History.
Look carefully. Yes, it is the Ghost Car !!!. Now it is visible again on the full versions of re-volt !!
In fact, this was one of my dreams, to get the ghost car again visible in the game. I remember from the year 2000 I was talking with another power user on the scene called Antimorph a so good friend o'mine !. He always told me, "the programmers are so lazy, and they must have of only disabled the car...."
I am sure he was a long time trying to enable it, and making this he discovered how to make custom cameras also called Morph's copterTMMCC... Since these old times, my most intense dream about the game was to get this ghost car visible again. Now, years later, thnx to the power of my little program and called Phoenix R3, we can play with it on the time trail mode !. And is the power !!!!
Then in the honor of Antimorph's honor, goes this picture !!! and the cars limit fix, and other programs. I can only say... --Original Source on RRR
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