Here are grouped the categories of the different car types that exist.
The cars made for Re-Volt sum over 60 cars, being 49 the most known cars, present in the different game versions. There are still more cars to be discovered, as various were abandoned in the development period of the game and never included in any version, or even included in very rare releases of Re-Volt, being Mc RC the most recent finding.
Re-Volt Wiki categorizes the known Re-Volt cars as follows:
- Standard: The main playable 28 cars in Re-Volt that form a major part of Re-Volt game play, commonly seen in almost all versions of the game.
- Console: Additional cars originally included in the Playstation version, and later added to the Dreamcast version with improved quality and two more cars, summing fourteen cars in total. Later, these cars were also included in Re-Volt Classic (the iOS, SmartTV and Android ports of the game).
- Special: Cars included in the game, but that are used for different purposes than the main game play. As an exception, Probe UFO and Mystery are part of the gameplay of the Arcade version, Re-Volt 2 and Re-Volt 2: Multiplayer.
|Carboxes of Trolley and Clockworks were made by the user RV Passion.|
|Carboxes made by the user RV Passion.|
- DEV: Cars found in the Developer Version of the game which differs from the Standard and Special Cars.
- Unreleased: Unfinished or abandoned cars that were not included in any version of the game.
Credits for car concepts comes to Paul Phippen, who also made textures for the tracks, and with Simon Harrison, was the author of the original concept of the game. Most of the sketches made by him are available in the game's gallery. Beside him, there was also the team members Joe Groombridge and Matt Tracey who worked in the car models and artwork. Unlike the unusual car concepts designed by Phippen, Groombridge and Tracey came up with more conventional racing cars as directed by the other team members. There was also James Wallace Duncan who also worked in the Re-Volt cars, being Evil Weasel, RC Bandit and R6 Turbo some examples.
Until February 12, 1998, the team had the following cars ready: R6 Turbo, RC Bandit, Evil Weasel, Dynamo San, Phat Slug, Col. Moss, Dr. Grudge, Dust Mite, and Genghis Kar. Until the end of the year, they had other cars to complement the amount. They were AMW, Candy Pebbles, Bertha Ballistics, Volken Turbo, Mouse, Harvester, Toyeca and Zipper.
Cars were modified several times until they assume their "official" appearance at the game release. Adeon decals, R6 Turbo coloring, NY 54 paintjob and name, and Dust Mite general appearance are some examples of aspects that were changed before the official release.
Different looks between the versions
The Re-Volt versions differ in several aspects. One of them is the appearance of the cars. After they were made to the Windows platform, in their full quality, all of them had to be adapted to PlayStation and Nintendo 64 due to the system limitations.
In the two consoles, cars have a smaller amount of polygons and texture quality, most notable in wheels, headlight textures, and cars that previously had spoilers. The versions do not share the same optimizations, as while some feature is present in the N64, it may not be in the PS1, and vice versa. Some features, however, go beyond the hardware adaptation, as different style of decals of some cars or even different color tones and models. In conclusion, despite the similarities between the car versions, they differs completely from each other, each one possessing its own peculiarity.
The Dreamcast version have the same modeling quality from the PC. The difference is in the texture file. Dreamcast uses .PVR format for images, and the compression of the image makes it more pixelated than the original.
The PlayStation exclusive cars are also present in the DC version, with a far better quality. Meshes are at the same level from PC, but textures are still pixelated due to the .PVR format. After these cars started being distributed with RVGL in a optional separate pack, textures were replaced by the redesigns of StrixMidnight, and since then they have been distributed together with the other car files.
Started in 2016, the Re-Make project has the goal to give all the cars a total revamp in their quality, both modeling and texture wise, maintaining the overall aesthetics and refreshing some graphical aspects. Cars design will be kept as the same, only adding few details into the model that previously were only visible in the texture. Buggy-styled cars like Dust Mite or RC Bandit will receive more detailed axle, spring and wheel models.
Re-Volt 3 brought a complete redesign of the cars, giving them a totally different appearance from the prequels. Texture and model quality were increased, however, some cars became unrecognizable.
Alternative skins by Tsunami and WeGo
Tsunami Visual Technologies released at 2004 the Arcade version of Re-Volt. The cars included in this version have, each one, five additional skins that can be selected at the car selection screen. The skins are actually hue variants of the default one; the only change in each skin is the color. Blue, red, yellow, green and "drone" (Amethyst Smoke) are the five color variants that each car has.
The next Re-Volt version to include alternative skins for the cars was Re-Volt 2, released at 2013 by WeGo Interactive. The prequel made available two additional skins for each present car, and on the contrary of the arcade version, Re-Volt 2 had great quality skins with unique decals and appearance. Also, some cars had its default skin changed to new ones. The same skins were also present on its sequel, Re-Volt 2: Multiplayer.
Quantity of cars
The amount of pre-installed cars varies according to each game version.
The standard PC version comes with 35 cars in the game directory; the sum of the standard (28) and special cars (7). The Nintendo 64 version does not contain the Clockwork of the Clockwork Carnage, nor Probe UFO and Mystery, totalizing in 32 cars.
The Playstation version was released with 12 extra cars which were not included in the PC and N64 versions. As the N64 version, three special cars are missing, but Trolley also does, totalizing in 43 cars. The Dreamcast version have all the standard and special cars, the extra cars from the PS1 version and two more cars not included in the previous versions, totalizing in 49 cars. The same goes for Re-Volt Classic Premium, since it is just a port of the Dreamcast version.
The Arcade release of Re-Volt only had 23 cars. All of them already seen in the other releases.
The PC demos of CGW and PC Gamer contain 3 selectable cars and 10 cars installed in the directory. The PC Team distribution have 2 selectable and 10 installed, Rolling have 9 cars installed, Acclaim, Gamespot and IGN have 3 selectable and 10 installed. The iPod Touch and iPad demo contains 2 selectable cars plus 6 unselectable that only appear during the race and the 3 clockworks in Frontend , and the Android demo contains the same amount, but instead of only 2, there are 4 selectable cars, and there's Trolley in the SuperMarket 2 level.
The Developer Version contains the same amount of cars as the official PC version, but also includes 7 more cars in the installation directory, being 3 exclusive to this version and the 4 remaining from different demo versions. None of these cars appear in the Car Selection Screen.
All stock cars higher than rookies must be unlocked by winning the different playmodes in the game before they can be selected by the player. The four modes that must be played are Single Race, Championship, Time Trial and Practice.
Through cheating methods, cars can be unlocked via cheat codes, modifications in the game files, or by using certain Exe Flags. These will cause the cheat tag to be displayed. These are also the only methods to unlock Special Cars since they can't be unlocked during the normal gameplay.
Available at start
References and notes
- ↑ Game Credits.
- ↑ Answer of Phippen to MarraX99's email: I designed the more outrageous concept cars, and Joe and Matt Tracey followed direction from other members of the team to do more conventional race cars and livery, so Joe [...] was focused on doing these with Matt.
- ↑ There was a folder called JAMES in the leaked source code, containing files of the three cars mentioned. Also, in his contribution to the wiki, Phippen mentioned in an Evil Weasel image that Duncan has made the model of the car.
- ↑ File of the Re-Volt Source Code that contains data of some cars. The document was last modifyed in 12/02/98, as seen in the document itself. Directory is \PC\distro\source\canned\CARDATA.cpp
- ↑ Screenshots from December 17, 1998 published at IGN website. Some of them can be found at Category:Historical Images.
- ↑ You can come to this conclusion after comparing carinfos of Dev0 and demos.
- ↑ In the Playstation version, lots of cars have missing decals, while they were not removed in the Nintendo 64.
- ↑ In PlayStation, Panga TC has a new decal on its hood and lacks the PANGA word on its top. And, in Nintendo 64, Pest Control have other words on its texture.
- ↑ Fulon X is a big example, as it is green in the PlayStation version and has a different body style from Dreamcast.
- ↑ Since 16.0920a update. Changelog: added support for additional cars from the DC version (available as a separate optional download).
- ↑ https://re-volt.io/re-make/guidelines
- ↑ https://re-volt.io/re-make/car-guidelines
- ↑ https://scontent-sea1-1.cdninstagram.com/t51.2885-15/e35/13267427_839377036166925_1282975326_n.jpg
- ↑ http://veli.ee/colorpedia/?c=AC90B2
- ↑ Two rookies and the sponsored car are the ones that can be selected. There is also the 6 other rookies that appear during the race, the three clockworks of the FrontEnd, and the Trolley present in the models folder.
- ↑ It doesn't have a sponsored/extra car.
- ↑ Summing the 8 rookies and the Trolley.
- ↑ Mystery is included in the cars folder but Trolley was removed.
Subcategories and pages
This category has the following 9 subcategories, out of 9 total.